DISCLAIMER: First I want to credit
Str10_Hurts for his amazing idea of bringing back some 2nd edition rules, nothing of this can be possible without his previous work. Also I want to explain some stuff. I've been playing GW games for a long time, and GW still having a lot of fun, but I feel as I need more!
To the point, how to make 40k more interesting and friendly and less power gaming?
One of the many possibilities would be bringing back the old 2ed style missions. For those of you that haven't played in the second edition of WH40K, the missions are randomly picked from a pile of cards, and will be secretly played until the end of the game. Then, you must play your own mission, trying to prevent the other player of accomplishing(sp?) his own mission.
This is intended to be a
free game expansion and not to make money. You're also free to reproduce and modify all of this article or only the part you like, since you credit to us and this site, also quoting the Disclaimer. The artwork showed here is property of their actual owners and no IP law breaking is intended in any way or form. If you own some of that artwork and don't want it showed in this site please e-mail me and it will be removed.
~Aiwass
Ok, GW purists, better you stop reading from now or you're in risk to fail your Perils from the Warp test and become a chaos spawn.